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Character creator 3 zbrush
Character creator 3 zbrush






In this video we export the default skin maps from CC3 to use as a base for painting in Substance Painter. In this video we use Marmoset Toolbag to generate some normal maps to use in Substance Painter.

character creator 3 zbrush character creator 3 zbrush

Now that our primary forms have been adjusted, we move forward to our secondary forms. We continue marking muscle groups and adjusting the body’s main forms in ZBrush. But I wasn’t sure yet if it would still read as an Ogre. Up to this point my idea was to have an Ogre that was Not typical. This is a good phase to try variations on a look.Īt this stage I start making adjustment to the body’s shape and marking where there will be muscle groups. Taking time away from your work can force you to look at the result differently. I take a break and then come back to the sculpture to refine the ideas with Fresh Eyes. By the end of this video I should have the basic Block-In of what I wish the character’s forms to look like.Īfter my Block-In is completed. We continue in ZBrush working our way to the smaller secondary forms. By going from the largest forms to the smallest, In that order, you ensure being productive. Here I continue to refine the primary forms of the Ogre in ZBrush. When we are ready, We finish this video with using GoZ to send our character to ZBrush. Having the proportions of our character saves a lot of time during the sculpting process. Now that we have some idea of the Ogre concept, We block out the silhouette using the CC3 morph sliders. But the reference will help you get a realistic result. Sometimes, In the case of monsters, you have to find something that is similar but not exact because they don’t actually exist. I always try to get images based on thing in the real world. Then we will quickly prototype a few accessories for our Ogre. During the process our Ogre will go through design changes based on the client’s input and my own artistic decisions. This video series will walk you through using CC3, ZBrush, Marmoset Toolbag and Substance Painter to create an original Ogre design.








Character creator 3 zbrush